// Copyright Epic Games, Inc. All Rights Reserved.

using UnrealBuildTool;
using System.Collections.Generic;

/* Lyra服务器SteamEOS目标规则类，继承自LyraServerTarget */
public class LyraServerSteamEOSTarget : LyraServerTarget
{
	/* 构造函数，接收TargetInfo参数 */
	public LyraServerSteamEOSTarget(TargetInfo Target) : base(Target)
	{
		CustomConfig = "SteamEOS"; // 设置自定义配置为SteamEOS
	}
}